ABOUT US

Our development agency is committed to providing you the best service.

OUR TEAM

The awesome people behind our brand ... and their life motto.

  • Neila Jovan

    Head Hunter

    I long for the raised voice, the howl of rage or love.

  • Mathew McNalis

    Marketing CEO

    Contented with little, yet wishing for much more.

  • Michael Duo

    Developer

    If anything is worth doing, it's worth overdoing.

OUR SKILLS

We pride ourselves with strong, flexible and top notch skills.

Marketing

Development 90%
Design 80%
Marketing 70%

Websites

Development 90%
Design 80%
Marketing 70%

PR

Development 90%
Design 80%
Marketing 70%

ACHIEVEMENTS

We help our clients integrate, analyze, and use their data to improve their business.

150

GREAT PROJECTS

300

HAPPY CLIENTS

650

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PORTFOLIO

We pride ourselves on bringing a fresh perspective and effective marketing to each project.

  • Sonic Solutions Acquires PhotoShow Developer

    Sonic Solutions Acquires PhotoShow Developer

    Sonic Solutions has acquired photo software developer Simple Star in an effort to expand its web presence. Simple Star is the creator of PhotoShow, desktop and flash-based software that allows users to create ‘movies’ of their photos and video clips (you can see a sample here). The PhotoShow acquisition also includes a large community based around the product.

    Sonic Solutions is the owner of the Roxio line of DVD and CD authoring tools, including Toast and Easy Media Creator. The acquisition make sense, as Roxio has recently been trying to expand their offerings to include online functionality. Media authoring isn’t dead by any means, but many of the videos and photos that were once edited and distributed on CDs are now shared via the web.

    The transaction price was not disclosed. via techcrunch

  • NPD: Nintendo 'Smashes' March; Software Sales Skyrocket 63%

    NPD: Nintendo 'Smashes' March; Software Sales Skyrocket 63%

    There's Nintendo... and then there's everyone else. Industry sales hit $1.7B as Smash Bros. sold 2.7 million copies and the Wii sold a whopping 721K units.

    If the sales data keeps looking this good, 2008 will make 2007's incredible year look like a "down year." The latest NPD video game sales data for March 2008 shows total industry sales of $1.7 billion, up 57 percent. Software sales in particular were phenomenal, totaling $945.6 million, a 63 percent jump, driven in large part by Nintendo's Super Smash Bros. Brawl, which sold through 2.7 million units. Ubisoft's Rainbow Six Vegas 2 also did quite well, selling 752.3K units on the Xbox 360. In addition, EA's Army of Two sold over 830K copies across the Xbox 360 and PS3.

    On the hardware front, sale climbed 46 percent to $551.3 million. And again – we sound like a broken record – it was total Nintendo domination. The Wii stole the show with 721K units sold, closely followed by the DS handheld with 698K. Sony's PSP sold a respectable 297K. Despite several analysts predicting that the PS3 would outsell the Xbox 360 in March, it didn't. The Xbox 360 edged out the PS3 just slightly, 262K vs. 257K. Finally, Sony's PS2 sold another 216K.

    Even accessories did really well in March, rising 58 percent to $220 million. "Accessories typically do really well when there are big hardware months, or if a game that is accessory dependent (like Guitar Hero and Rock Band) has big sales. This month, with big Wii sales, Wii controllers (the remote, the nunchuk and the zapper) all captured big sales and on the Xbox 360 side, point and subscription cards saw brisk sales," NPD industry analyst Anita Frazier told GameDaily BIZ.

    Here are the top 10 selling games (ranked by units) for the March period:

    1. Super Smash Bros. Brawl—Wii—Nintendo—2.7 million
    2. Tom Clancy's Rainbow Six Vegas 2—Xbox 360—Ubisoft—752.3K*
    3. Army of Two—Xbox 360—EA—606.1K
    4. Wii Play w/ remote—Wii—Nintendo—409.8K
    5. God of War: Chains of Olympus—PSP—Sony—340.5K
    6. Crisis Core: Final Fantasy VII—PSP—Square Enix—301.6K
    7. Guitar Hero III: Legends of Rock—Wii—Activision—264.1K
    8. Major League Baseball 2K8—Xbox 360—Take-Two—237.1K
    9. Call of Duty 4: Modern Warfare—Xbox 360—Activision—237K*
    10. Army of Two—PS3—EA—224.9K

    via GameDaily

  • e-commerce: MarketLive Hosts Record Number Of Merchants At 2008 eCommerce Summit

    e-commerce: MarketLive Hosts Record Number Of Merchants At 2008 eCommerce Summit

    MarketLive, Inc., the leading global eCommerce software and service provider for retailers, recently announced the kick-off of the 2008 MarketLive eCommerce Summit, the company's annual user conference being held at the Ritz-Carlton in Half Moon Bay, California. During the event, MarketLive customers, company executives, and industry thought leaders will explore the essential trends and tactics that are shaping the future of online retail.

    "We welcome our customers and partners to the 2008 eCommerce Summit," said Terry Austin, President and CEO of MarketLive. "eCommerce remains a bright spot in retail. MarketLive customers are outperforming market averages in key performance areas as they continue to push the envelope of innovation and rigorously implement Intelligent Selling practices. During the Summit, I look forward to celebrating our mutual successes, exploring ways we can improve, and most importantly, discussing how we can work together to make an even bigger impact in the years to come."

    The MarketLive eCommerce Summit is a once-a-year opportunity for MarketLive customers to mingle with and learn from luminaries in the eCommerce field, share important insights with colleagues, and gain hands-on experience and learn about important developments in MarketLive software and services. Highlights of the event include keynote addresses, the First Annual MarketLive Merchant Awards, and targeted educational and training sessions.

    eCommerce Experts to Address Attendees

    During the 2008 eCommerce Summit, keynote addresses by industry luminaries will provide attendees with the freshest analysis and predictions about how current trends and industry events are shaping eCommerce. In addition, MarketLive executives will provide valuable insights and direction about the company and the MarketLive eCommerce platform. Keynote speakers include:

    Patti Freeman Evans, Senior Analyst, JupiterResearch

    Patti Freeman Evans focuses on multi-channel retail strategy for JupiterResearch. She has expertise in creating customer-centric eCommerce sites, integrating channels effectively, developing innovative marketing initiatives, and ensuring high-standard customer service and order fulfillment operations. Freeman will share her firm's view of important trends that will shape merchant success in 2008 and beyond with particular focus on how online retailers can increase customer retention.

    David Meerman Scott

    David Meerman Scott has served as Vice President of Marketing for two publicly traded technology companies. He was also Asia Marketing Director for Knight-Ridder. He is now an online thought leadership and viral marketing strategist. He has developed numerous award-winning programs responsible for selling over one-billion dollars in products and services worldwide. David is the author of the number one best selling public relations and marketing book The New Rules of Marketing and PR: How to Use News Releases, Blogs, Podcasting, Viral Marketing and Online Media to Reach Buyers Directly. Mr. Scott will share tactics for building more mindshare and reaching more customers in today's marketing environment.

    Terry Austin, President and CEO, MarketLive

    Terry Austin became part of the MarketLive team in the Spring of 2007, bringing with him over 20 years of leadership experience with growing companies in the technology sector. Mr. Austin will share the company's vision for supporting MarketLive customers' growth with state-of-the-art technology and services that drive business success. Austin will also provide an update on the critical areas of customer service, technology development, and leadership.

    Ken Burke, Chairman, Founder & Chief Evangelist, MarketLive

    Mr. Burke founded MarketLive as Multimedia Live in 1995 with only $500 in start-up money. Inspired by strategies and business methods from the cataloging and direct marketing world, Burke masterminded the creation of the MarketLive Intelligent Selling methodology, a set of best practices designed to optimize all selling opportunities, build solid relationships with customers, and give merchants complete control over their online merchandising. Mr. Burke will explore the essential elements of eCommerce. Merchants will learn how they can earn long term, trusted customer relationships, engage customers with a rich shopping environment, enable customer self service, extend the merchant brand, and empower customers in ways that keep them coming back to purchase again and again.

    First Annual MarketLive Merchant Awards

    On Tuesday, April 15, MarketLive presented the First Annual MarketLive Merchant Awards to honor merchants and eCommerce sites that deliver the best selling environments, achieve the highest performance according to the MarketLive Performance Index, and demonstrate best Intelligent Selling acumen overall. The winning merchants will be announced to the public in a MarketLive news release the morning of Wednesday, April 16.

    For more information about the MarketLive 2008 eCommerce Summit, including a schedule and agenda, and a full list of events, please visit www.marketlive.com/summit.

    About MarketLive
    Since 1995, MarketLive, Inc. has provided enterprise-class eCommerce retail technology and services that help fast-growing companies successfully sell goods online. Designed to meet the unique requirements of catalogers, retailers, direct marketers, and manufacturers, the extensible MarketLive eCommerce Suite and MarketLive's best practices-based Intelligent Selling methodology enable merchants to enhance their customers' experience online while dramatically improving acquisition, conversion, and retention rates. The MarketLive platform is the most retail-targeted, fully featured, customizable eCommerce solution on the market today. MarketLive powers some of the most successful retail Web sites, including Boston Proper, Bon-Ton Stores, Stride Rite, and Trek.

  • Greenwood Publishing Group Selects Ingram Digital’s CoreSource

    Greenwood Publishing Group Selects Ingram Digital’s CoreSource

    Greenwood Publishing Group Selects Ingram Digital’s SM CoreSource TM

    Ingram Digital’s Content Solutions will provide digital asset hosting and syndication services

    London Book FairIngram Digital, an Ingram Content company, announced today that Greenwood Publishing Group, one of the world's leading publishers of reference titles, academic and general interest books, has signed an agreement for digital asset management and distribution services.

    Under the terms of the agreement, Greenwood will use the CoreSource platform to ensure that all newly-published titles are immediately available for the digital supply chain and for marketing and promotional purposes to help drive the sale of Greenwood’s digital assets through its trade and specialty sales channels.

    Greenwood will use CoreSource to store, manage and repurpose Greenwood’s digital content, metadata and promotional materials. In addition, Greenwood will be able to effectively syndicate this content to all of its business partners. This can include the capability for mass distribution of individual titles as well as custom content creation. Title promotion will come from using the full suite of Search and Discover solutions that CoreSource powers, which enables publishers or third parties to offer see inside the book and find inside the book features to customers. This platform provides full-text discoverability, helping drive print sales and long tail revenue opportunities. The Search and Discover service includes a state of the art widget that enables the placement of content on social networking sites, blogs, and author’s websites, giving the Publisher the tools to develop exciting viral marketing strategies.

    “Partnering with Ingram Digital has given us an efficient way to disseminate our e-books, work with all the book search and discovery partners, and maximize exposure and sales of our digital content” said Ron Maas, Vice President at Greenwood Publishing Group. “We look forward to using the CoreSource system and building out our relationship.”

    “We are very excited to be facilitating the digital strategy for Greenwood Publishing Group,” said such Tyler Ruse, Vice President and General Manager of Content Solutions. “CoreSource enables Greenwood to leverage Ingram’s years of experience in content distribution, and its modular design means that it can develop with them as they expand their inventory.” via dBusinessNews
  • iolo PC-Tune Up in French-Language Markets

    iolo PC-Tune Up in French-Language Markets

    Partnership with iolo technologies brings a localized PC Tune-up product to French-speaking market and gives the French publisher rights to sell System Mechanic in most French-speaking regions.

    read more | digg story
  • Meridian4 Signs U.K. Distribution Agreement with Pinnacle Software

    Meridian4 Signs U.K. Distribution Agreement with Pinnacle Software

    You Brits across the pond are in luck, because Shadowgrounds Survivor will be coming your way soon along with other titles from Meridian4 in the coming weeks and months.

    Today, Meridian4 announced that they have signed a deal with Pinnacle Software. Under terms of the agreement, Pinnacle will distribute Meridian4's titles throughout U.K. retail channels. The first such title to be disturbed under this agreement will be Shadowgrounds Survivor.

    "The PC Market remains a great source of innovative franchises and gameplay and we are delighted to be working with Meridian 4 on this latest extension of the Shadowgrounds franchise and their forthcoming products into the U.K." commented Peter Sleeman of Pinnacle.

    "We are extremely pleased to have Pinnacle Software as our U.K.distribution partner for our titles," said Andrew Sher, CEO at Meridian4. "Their expertise, knowledge and experience with the U.K. market will help us make Shadowgrounds Survivor and all of our future titles a great success." via gamedaily

  • Japanese Game Sales to Peak This Year, says Enterbrain

    Japanese Game Sales to Peak This Year, says Enterbrain

    The research firm believes that 2008 will be a great year (over $7 billion), but by 2010 the traditional game industry in Japan will decline as console demand lessens.

    According to Famitsu publisher and research firm Enterbrain, the Japanese video game market is expected to reach 710.4 billion yen (about $7.05 billion) in 2008, up from 677 billion yen in 2007, but then fall back to 671.1 billion yen ($6.66 billion) in 2010, Japan Today reported over the weekend.

    Enterbrain said that the market is likely to decline in the next few years as demand for popular consoles such as the Nintendo Wii and PlayStation 3 lessens. The ubiquitous DS handheld is already selling at a slower pace, as evidenced by Media Create data.

    While Enterbrain expects the console gaming market to contract, the firm actually predicts the opposite for the online game sector. The market for online games in Japan is expected to continue growing and to reach 320.5 billion yen in 2010. This would bring the combined market in Japan for game consoles and online games to 991.6 billion yen ($9.85 billion).

    via gamedaily

  • Blockbuster Offers up to $1.33B for Circuit City

    Blockbuster Offers up to $1.33B for Circuit City

    Blockbuster has offered to buy Circuit City Stores for as much as US$1.33 billion in a deal aimed at taking advantage of the global trend of putting media content on electronic devices, the U.S. movie rental giant said Monday.

    Blockbuster has offered $6 to $8 per share in cash for Circuit City, depending on the results of a check of Circuit City's books. The per share offer presents a huge markup from Circuit City's closing stock price on Friday of $3.90, and values the company at between $990 million and $1.33 billion, based on the number of outstanding shares of stock Circuit City reported in its most recent quarterly earnings.

    Merging with Circuit City would create an $18 billion global retail company and substantially improve the financial performance of the two companies, Blockbuster said.

    The deal would allow Blockbuster to open up new avenues of distribution to better compete with rival Netflix, whose clients order rental discs on the Internet and receive them by mail.

    Circuit City's share price has fallen 80 percent over the past year amid fierce competition with Best Buy and other electronics retailers. Circuit City reported a $319.9 million net loss for the year to Feb. 28, as its sales dropped 5.5 percent to $11.74 billion.

    Blockbuster initially made the cash offer directly to Circuit City chairman and CEO Philip Schoonover in a letter dated Feb. 17, it said. But Circuit City has not allowed Blockbuster to perform the due diligence necessary to make a it decided to go public with the offer in the hope that Circuit City shareholders will call for action.

    The Blockbuster board of directors has already approved the deal.

    Blockbuster said its own turnaround strategies have been paying off. The company expects to report a first quarter net profit of $30 million, compared to a net loss of $49 million the same time a year ago.

  • Director, Business Development, Digital Business SONY BMG Music Entertainment

    Director, Business Development, Digital Business SONY BMG Music Entertainment

    Job Description: Posted Apr 10

    • The Director or Senior Director, Business Development will research, source, structure, assist in negotiating and closing key deals for Sony BMG’s Global Digital Business Group. The successful candidate will be responsible for initiating contact with potential partners, defining the scope of the relationship, identifying profitable deal points, negotiating transactions, and managing the implementation within the organization. The candidate will be able to analyze complex data, think strategically about the music industry and new digital products, and possess excellent interpersonal and deal-making skills. This position will be exposed to a wide range of external vendors including: DSP, video and mobile partners, handset and CE vendors, application developers, content aggregator providers, and retail/distribution partners, as well as internal divisions including: Business and Legal Affairs, New Technology Formats, Digital Sales/Account Management, Operations, Strategic Marketing, Finance, Commercial Music Group, Copyright, and Sony BMG’s label groups.

    The key functions will include:

    • Researching potential company and industry targets for strategic partnership development and licensing/distribution opportunities
    • Identify and leverage revenue opportunities and industry trends which align Sony BMG artists and content with new digital technologies
    • Research new technologies, services, and competition and make recommendations to team
    • Assist in P&L building and development of comprehensive revenue models

    Qualifications
    -- A thorough understanding of the music industry and digital technologies is mandatory.
    -- Candidate must possess excellent interpersonal skills.

    Other Requirements
    -- Minimum of 5-8 years of professional experience and at least 5 years of business development experience.
    -- Minimum of 3 years in digital business development
    -- Superior communications skills, both written and verbal
    -- Superior business judgment, financial modeling and analytical skills
    -- Strong background in contract negotiations and business development
    -- Exceptional technical understanding of digital music, wireless telecom industry and consumer electronics
    -- Experience with product development, sales or marketing desirable
    -- Bachelors Degree. Graduate Degree (MBA and/or JD) recommended.
    -- Some travel is required

    TO APPLY
    Click here to apply
  • Stardock reveals Impulse digital distribution platform for games

    Stardock reveals Impulse digital distribution platform for games

    A challenger to Steam, Direct2Drive to arrive later this month

    A new challenger appears in the already-contested field of digital distribution for PC games. Publisher Stardock enters the fray with an online content delivery platform in the vein of Valve Software's Steam, currently christened "Impulse". Stardock itself is no stranger to digital distribution, running TotalGaming.net for downloadable games.

    Impulse intends to be an extension of TotalGaming.net, and like Steam will feature downloadable games which require activation online, depending on the game itself. According to Stardock founder Brad Wardell, Impulse will also come to support Xbox Live-inspired community features like profiles, blogs, clans, etc. Games published on Impulse will benefit from updates which users can subscribe to online; these updates can be free, or developers/publishers could charge a monthly suscription fee depending on the content up for grabs.

    Interestingly, Impulse will feature an affiliate system where developers who choose to distribute their titles on the platform can earn a percentage of the sales generated by users who install and run Impulse. Affiliate revenue can earned through any purchase made by users through Impulse, not just for a given developer's own products. For publishers, this affiliate revenue can be on top of any royalties they already stand to earn. Stardock is definitely trying to make Impulse an attractive platform for developers and publishers to push their software.

    Impulse is set to go live this April 17th. The first game title designed for digital distribution over the platform is Gas Powered Games' Demigod, which will not feature any heavy handed digital rights management (DRM) enforcement to curb software piracy. Again, part of the way around this will be online activation, and possibly the regular downloadable updates from companies. In addition to games, Impulse will also be home to desktop applications for Windows-based PCs.

  • The Big Issue: Can digital downloads save PC gaming?

    The Big Issue: Can digital downloads save PC gaming?

    I love the idea of digital downloads. I'm lazy at the best of times, but if it's either raining or cold, or worse still both, chances are that I'm not leaving the house. Digital delivery services like Steam offer a way to get hold of the latest releases without leaving my PC chair, but I'm a little confused as to why we're paying more money for a digital version of a game that we'd get in a nice case with a printed manual if bought from a real store. Are digital download services fluffing their chance of being the saviour of PC gaming?

    On one hand these services are very convenient, allowing you to barely move a muscle and get hold of the latest (most anyway) PC releases and a pretty large back catalogue. Steam, the service that has gained the most press, also acts as a hub for all your PC gaming, providing you with auto game updates, friends lists, achievements (for some titles) and stats. It's certainly a decent package, and Valve is at least trying to give PC gamers the kind of service that's been lacking for years.

    On the other hand, though, you're paying more money for less product. For some, a case, manual and printed disc might not matter, but for others it's a big deal. Part of any hobby is collecting and there's no fun in collecting a new name on a digital list that can't be put on display. There's just something that clicks in people's heads that makes it a lot easier to spend money on a physical object than a digital one. Getting an object in the post or heading home with a bag full of games is also part of the fun, and something a download progress bar simply can't compete with.

    Yet despite these apparent issues that in theory would put many people off from using digital download services, Steam and the like are growing in popularity. The question is if they're going to grow enough to be seen as a viable alternative to traditional retailers or if they're going to remain a rather niche part of PC gaming? Price will surely play a huge part in this.

    According to the bank account of a good friend, recent PC release Warhammer 40,000: Dawn of War - Soulstorm cost him just shy of £25 through Steam. The very same game can be bought for £18 online or with every game in the Dawn of War collection for £30. To add insult to injury the Steam version of the game is plagued with a show stopping bug that prevents many people from playing the game at all.

    With PC gaming constantly having to fight off claims that it's dead (you only have to look at the latest releases shelf in any store or online retailer to see it's not as healthy as many think), digital delivery services could be the key to a sustained life. For it to really work, though, it needs to effectively make retailers obsolete when it comes to buying PC games. Hundreds of titles available at your fingertips for prices that compete favourably with the retailers would give PC gaming a huge advantage over consoles, which are currently still far behind in this area.

    At the moment, if faced between paying more for a download or buying from a retailer, I'm always going to buy from a retailer. In the beginning there was talk of downloadable games being made available cheaper as the cost to get the game to retail would be reduced, but currently services like Steam seem designed to make money from lazy purchasers rather than open up the PC as a viable gaming platform again. Just as PC gaming once pinned its hope on in-game advertising and episodic content, it seems digital downloads aren't going to make the platform as enticing as it should be. via videogamer

  • Protexis Licensing Services

    Protexis Licensing Services

    Product: Protexis Licensing Services
    Company: Protexis Inc.
    Type: Service
    Description: Protexis Licensing Services combine a robust and highly-configurable licensing management system with industry-proven, anti-piracy, digital rights management. These services offer a broad range of end-user licensing and product activation options to enable a wide variety of usage models including per-use, termed rentals, and periodic renewals. You have the opportunity to choose the licensing model that best fits your business.

    View All Company's Documents
    Related Products: Computer Software Industry | Digital Rights Management | eCommerce Services |
    Software Licensing
  • Online Retail Sales Expected to Rise 17%

    Online Retail Sales Expected to Rise 17%

    Despite economic uncertainty, online retail sales are forecast to rise 17% this year to a record $204 billion, according to a new study. ...

    http://online.wsj.com/article/SB120761702364896887.html?mod=googlenews_wsj
  • Akamai Celebrates 10 Years of Powering a Better Internet

    Akamai Celebrates 10 Years of Powering a Better Internet

    Founded in 1998, Akamai marks a decade of innovation (www.akamai.com/10years), helping to enable the worlds most successful online business models

    Company announces dates for its first annual Global Customer Conference*, August 18-20, 2008 in Boston

    CAMBRIDGE, Mass.--(BUSINESS WIRE)--Akamai Technologies, Inc. (NASDAQ: AKAM), the leader in powering rich media, dynamic transactions and enterprise applications online, today announced that 2008 marks its 10th year as a business.

    Born out of an academic research project at MIT, Akamais early focus on providing services to allow Web sites to handle ever-larger audiences set in motion an Internet revolution. Akamais proprietary technology, based on years of software development, ensured that a Web site could always deliver the intended end-user experience quickly and reliably irrespective of audience size or location. The result was an unparalleled solution for providing guaranteed business performance on the Internet.

    Since its start in 1998, Akamai has grown from a research big idea into one of the worlds most successful technology companies, with 2007 revenue of more than $630 million, consistent profitability, and inclusion in the S&P 500 since last year. With more than 1,300 employees in locations around the globe, Akamai is committed to innovation in technology and service.

    Today, Akamai serves:

    • hundreds of billions of daily Internet requests
    • an average of 20 percent of total daily Web traffic
    • 75 of the top 100 U.S. online retail companies
    • nine of the top ten global auto makers
    • the leading media companies around the world
    • seven of the top ten social media networks
    • the top five anti-virus companies
    • e-commerce sites that are generating a total of over $65 billion dollars in annual revenue
    • thousands of mission-critical business applications for enterprises and SaaS providers that have users located in nearly 150 countries

    We have stayed true to the original vision of Akamais founders, who set out to change the Internet forever, and they did just that, said Paul Sagan, president and chief executive officer of Akamai. Akamai built the worlds largest distributed, highly-redundant system for massive parallel computing, and every day it supports the online business of thousands of the worlds leading brands, across most major industries. Our approach remains highly differentiated, as Akamai provides the only end-to-end managed service for powering rich media, dynamic transactions, and Web- and IP-based applications.

    To recognize the milestone of achieving a decade of innovation, Akamai released a unique look back at the events that have helped to shape the Internet and the Companys place in that revolution (www.akamai.com/netrospective).

    Over 10 years, Akamais services have been instrumental to the success of online business models across many markets, including commerce, media and entertainment, high technology, business-to-business services, and the public sector.

    Akamai remains differentiated by:

    • providing a scalable and reliable distribution platform, with hundreds of online businesses being added each year
    • accelerating dynamic Web transactions and Web 2.0 technologies such as AJAX, Flex®, as well as Web Services
    • serving as the only Payment Card Industry (PCI)-compliant Web site acceleration service
    • supporting todays largest live streaming events across all formats
    • providing technology for the successful delivery of High Definition video and the optimization of large-files
    • enabling content owners to apply business rules to live streaming, on-demand, or downloadable content so they can manage all aspects of rich media usage including syndication, content monetization, personalization, rights management, and video quality
    • extending its global, pervasive network of edge servers into custom environments
    • allowing enterprises to improve the performance and availability of both Web- and IP-based applications used by employees, partners, and customers
    • providing a rich set of analytics and insight for customers to maximize business return

    It is this difference The Akamai Difference that is powering the online business models of todays leading brands.

    Thank you, Akamai, for your various services that enable high performance on the Internet, and congratulations on your 10th anniversary. The Akamai technology does justice to the Audi slogan Vorsprung durch Technik, said Christian Reim, ebusiness project manager, AUDI AG. The Akamai services are essential in helping us realize significant cost advantages, deliver best application and online performance, and thus enabling us to strengthen our lead in the very competitive automotive sector. With Akamai we can easily expand our web presence internationally while continuing to build the global Audi brand.

    Congratulations to this veritable pioneer of the online age! Ten years of Akamai stand for ten years of making the Internet business-ready, underlined Jan Toul, IT Director at AVG Technologies (formerly Grisoft). Akamai really has moved Electronic Software Delivery to the next level. Especially in the Internet Security Software business, we need to guarantee a quick and reliable delivery of our updates to be able to react fast to new virus risks and offer our customers best in class protection. With Akamai we can provide our customers with 24/7 security in real time, fast downloads and easy installations.

    Being a customer of Akamai and a member of the company's customer advisory board, we are very proud of what Akamai has accomplished so far and are very excited to celebrate the company's 10th-year anniversary, said Steve Trimbo, Director, Online Operations, Best Buy. Akamai has become a leader in powering the online world and providing the best-of-breed technologies for the eCommerce industry, and as the eCommerce industry continues to evolve, we continue to look at Akamai to be at the forefront of the industry and bring innovative solutions to retailers who are looking to accelerate their site performance and increase sales revenues."

    "Congratulations on this business milestone and for reshaping the Internet for business, said John Usherwood, eChannel Commercial Manager, Caterpillar. Your managed service approach to application delivery has served as a great asset to Caterpillar, enabling us to confidently move the configuration of industrial power generators and used equipment sales online, resulting in improved satisfaction from our worldwide dealer network."

    "QVC is one of the largest multimedia retailers in the world, and the Internet has proven to be a vital channel for us to better reach our global customer base," said John Sullivan, Executive Vice President and Chief Information Officer, QVC. "Akamai is at the heart of our Internet strategy that includes the delivery of a superior experience for our online customers, while enabling us to expand our global audience, generate additional repeat purchases and increase our bottom line revenues. Congratulations Akamai on your 10 years of providing world-class services. We look forward to furthering our relationship, and to leverage Akamai's innovative transaction acceleration solutions for the retail industry."

    Happy anniversary Akamai! On behalf of the Rugby Football Union, Id like to add my congratulations on reaching your tenth anniversary, said Kate Saunders, Digital Media Manager of Englands Rugby Football Union (RFU). Having been very pleased with the service we received from you, especially throughout last years Rugby World Cup, your success comes as no surprise to us. Thanks to your technical support, Englands on-pitch achievement in reaching the 2007 Rugby World Cup final was backed up by a website that helped over 2.1 million England fans support the team, through rapid and reliable content delivery.

    "The entire sporting industry has undergone a very positive overhaul in the past 10 years as a result of the Internet," said Peter Scott, Turner Sports executive director of digital partnerships. "With a technology partner such as Akamai, Turner Sports has been able to quickly innovate, enhance our ability to interact with our fans and bring the experience of sports online to a whole new level. Akamai has allowed us to pioneer how sports and sporting events can be watched, enjoyed and consumed online. The Internet continues to revolutionize our lives and we congratulate Akamai on its impact on this revolution."

    "Akamai has demonstrated to retailers over the past 10 years the business value of having a solution for accelerating dynamic content and e-commerce transactions. We congratulate Akamai on reaching this anniversary milestone, and for all their contributions to the online retail industry," said Keary McNew, IT Engineering, Urban Outfitters. "The relationship Urban Outfitters has with Akamai is very strategic, allowing us to focus on our core business, build customer loyalty, and generate higher revenues. We look to Akamai to continue to help us accelerate transactions quickly and reliably."

    *Akamais First Annual Global Customer Conference

    Akamai customers are invited to take part in the Companys first annual gathering of Akamai users from around the globe to discuss best practices and industry trends that impact the world of online business. The meeting will take place August 18-20, 2008 in Boston at the Renaissance Waterfront Hotel.

    The Akamai Difference

    Akamai® provides market-leading managed services for powering rich media, dynamic transactions, and enterprise applications online. Having pioneered the content delivery market one decade ago, Akamai's services have been adopted by the world's most recognized brands across diverse industries. The alternative to centralized Web infrastructure, Akamai's global network of tens of thousands of distributed servers provides the scale, reliability, insight and performance for businesses to succeed online. An S&P 500 and NASDAQ 100 company, Akamai has transformed the Internet into a more viable place to inform, entertain, interact, and collaborate. To experience The Akamai Difference, visit www.akamai.com.

    Akamai Statement Under the Private Securities Litigation Reform Act

    The release contains information about future expectations, plans and prospects of Akamai's management that constitute forward-looking statements for purposes of the safe harbor provisions under The Private Securities Litigation Reform Act of 1995. Actual results may differ materially from those indicated by these forward-looking statements as a result of various important factors including, but not limited to, the effects of any attempts to intentionally disrupt our services or network by unauthorized users or others, failure to have available sufficient transmission capacity, a failure of Akamai's network infrastructure, and other factors that are discussed in the Company's Annual Report on Form 10-K, quarterly reports on Form 10-Q, and other documents periodically filed with the SEC. via businesswire
  • Codemasters Online, MumboJumbo Team Up to Release New Casual Games Across Europe

    Codemasters Online, MumboJumbo Team Up to Release New Casual Games Across Europe

    European-wide distribution deal to launch 10 titles in April

    April 4th, 2008 - Codemasters Online and leading casual game developer and publisher, MumboJumbo™, have joined forces to bring premium casual games to Europe. With the distribution partnership, the two companies will publish and market an initial catalogue of 10 premium casual games throughout the European market.

    Set for release on April 25th, this new range of titles will be published under the Funsta label, building on the established online Funsta.com casual games portal, and reinforce Codemasters Online’s ongoing commitment to the growing casual games market.

    The initial launch of premium casual titles will consist of 10 games, including worldwide hits such as LUXOR and 7 Wonders of the Ancient World. The LUXOR franchise alone boasts over 65 million worldwide downloads and sold more than 700,000 units in North America retail since it originally launched in 2005.

    David Solari, Vice President of Codemasters Online Gaming commented,“We are very excited to be partnering with one of the top developers and publishers of casual gaming content in the world. The LUXOR and 7 Wonders brands have seen enormous success at US retail, and we look forward to replicating that success across Europe.”

    ”We are thrilled to launch our range of games with Codemasters Online, their expertise and in-depth knowledge of the European marketplace is invaluable and we think that the great titles we have to bring to the table will make for a very successful partnership,” said Mark Cottam, CEO of MumboJumbo.

    The full line of games being launched includes LUXOR 2, 7 Wonders II, Poker Superstars II, Slingo Quest, Gemsweeper and Jewel Quest for the PC. Additionally, LUXOR Pharaoh’s Challenge, 7 Wonders of the Ancient World and Platypus will be made available across various consoles including the Sony PS2, PSP, Nintendo DS™, and Wii™.

    The catalogue of games will be priced at£9.99 /€14.99 on PC and£19.99 /€29.99 on console.

    via MCV

  • Analyst: March Game Sales to Increase 35%

    Analyst: March Game Sales to Increase 35%

    Led by games like Super Smash Bros. Brawl and Rainbow Six Vegas 2, video game sales in March are forecast to be up significantly, said analyst Colin Sebastian.

    In advance of The NPD Group's March video game sales report next week, Lazard Capital Markets analyst Colin Sebastian has forecast that video game software sales for the period grew about 35 percent thanks to new releases such as Nintendo's Super Smash Bros. Brawl. In mid-March Nintendo of America proudly announced that the game had become the fastest selling title in the company's history, selling over 1.4 million units in just one week.

    Other top sellers should include EA's Army of Two and Ubisoft's Tom Clancy's Rainbow Six Vegas 2, which has already sold over two million worldwide, leading the French publisher to once again raise its full-year guidance.

    Catalog sales of Activision's Call of Duty 4 and MTV's Rock Band are also expected to boost sales, and Sebastian believes the early Easter holiday, which led to earlier spring breaks for students, benefited software sales and PS3 hardware sales.

    Sebastian continues to see no weakness in the video game sector, despite the current economic woes in the U.S. "Our retail and industry channel checks indicate that video game selling trends remain positive through early April. Specifically, we believe there is little spillover into the video game market from overall consumer spending weakness," he said.

    Sebastian continued, "We expect ongoing positive growth trends into the summer months with visibility from a solid release lineup on all three console platforms, including GTA IV (TTWO), Mario Kart & Wii Fit (Nintendo), GT 5: Prologue (Sony), Metal Gear Solid 4 (Konami), and Spore (ERTS). While more modest growth rates are likely in 2H08, we expect healthy sales trends to continue over the balance of the year."

    Interestingly, with the launch of Wii Fit coming soon, Sebastian also noted that Nintendo may "consider incremental production and/or shifting of regional unit allocation." He said that his forecast for 2008 of six to seven million Wiis sold in North America will "likely prove conservative." via gamedaily

  • Download a Free Copy of "How to Find Lost Objects"

    Download a Free Copy of "How to Find Lost Objects"

    Professor Solomon is offering up his entire 67-page book, "How to Find Lost Objects," as a free PDF download. If you not only want to find a particular lost object—like, say, the iPod Touch I managed to misplace for two months—but want to learn the habits and thinking that help you find things on a regular basis, hit the link for your guide to:

    "How to Find Lost Objects"

    [via lifehacker]
  • MySpace launches online music service

    MySpace launches online music service

    SAN FRANCISCO: MySpace is creating a free music Internet service with major recording labels to go head to head with digital giant Apple, whose iTunes has just claimed the crown as world's largest music store.

    The leading social networking website on Thursday unveiled MySpace Music, a joint venture with Sony BMG Music Entertainment, Universal Music Group, and Warner Music Group.

    MySpace Music will build on the News Corporation-owned website's MySpace Music Channel and weave new services into online profile pages of more than five million musicians.

    Income methods will include selling digital music downloads buyers can freely copy, along with ring tones for mobile telephones, concert tickets and band merchandise.

    "We look to music as an area where we want to do something huge; something historical," MySpace chief operating officer Amit Kapur told the media.

    "We plan to really change the game entirely." The Music Channel was launched about four years ago and is visited by 30 million people monthly, according to MySpace. The new service will be rolled out in the United States in coming months.

    Financial terms of the partnership with recording labels were not disclosed.

    MySpace's announcement came as data from industry tracker NPD Group showed that earlier this year iTunes topped retail colossus Wal-Mart as the world's largest music seller.

    "We are thrilled," said iTunes vice president Eddy Cue. Since Apple launched the online digital content store five years ago, iTunes has reportedly sold more than four billion songs and built the most extensive music catalog in the market.

    Both announcements confirm a death knell for compact disks as music lovers embrace digital formats for MP3 players such as iPod and Zune, according to Silicon Valley analyst Rob Enderle of Enderle Group.

    Online retail champion Amazon.com entered the increasingly crowded online digital music market last year. Wal-Mart is among major US retailers that sell music downloads via the Internet.

    Media giant Time Warner is considering offering an "all you can eat" music subscription service for five dollars a month, according to Enderle.

    "We are undoubtedly going to see more people move to provide the media now that more of these digital players are out there," Enderle told AFP.

    "It's a natural for online social networks, because they provide ways to share play lists and songs broadly. It won't be long before Facebook does something like this."

    MySpace, a hit with teens, has worked to make itself a platform for musicians famous or obscure to connect with the website's millions of users.

    MySpace has woven live concerts into its repertoire. A US concert tour headlining with the French music group Justice wrapped up March 31.

    "MySpace is trying to find its niche and maintain relevance," Jason Miklian of Norway said as he and other fans packed into a MySpace Justice show in San Francisco last week.

    "MySpace is like a gateway for musicians you have to have a presence," he said.

    Enderle said he sees MySpace as getting more aggressive about "trying to create some breathing space between them and Facebook," which is in second place but growing at a blistering pace.
    via Economic Times
  • Acresso Software formed from Thoma Bravo acquisition

    Acresso Software formed from Thoma Bravo acquisition

    Macrovision Corporation’s Software Business Unit has been acquired by private equity investment firm, Thoma Bravo, resulting in the formation of Acresso Software, a standalone company.

    Acresso Software provides solutions that help simplify the business relationship between software producers and enterprises. Its product line includes the FLEXnet and InstallShield family of products that were previously offered by Macrovision Corporation, using the foundation of these two strong product franchises with 60,000 installed customers, deployed on 500 million desktops around the world.

    These software products enable independent software vendors to manage entitlements, software licensing, compliance, installation, and electronic software delivery. Acresso Software also delivers the Adminstudio product line that provides asset management, licence usage, and mass deployment tools to IT departments at enterprise organisations.

    The new investment partner of Thoma Bravo, has an experienced, energised management team, and employees dedicated to building a world-class software business singularly focused on making its customers successful. By leveraging the market leadership of Acresso Software’s existing product lines, Thoma Bravo will work with the company’s experienced management team to grow Acresso Software and deliver increased value for its customers.

    In the software industry, Thoma Bravo has completed 34 acquisitions across 12 platform companies with total annual earnings in excess of $500m.

    via Techwatch UK

  • Protexis RED(SM) Digital Software Catalog for Retailers Now Includes Over 500 Software Titles

    Protexis RED(SM) Digital Software Catalog for Retailers Now Includes Over 500 Software Titles

    VANCOUVER, British Columbia - (Business Wire) Protexis, the leader in digital content distribution for retailers, today announced that its RED Catalog continues to grow daily, and now includes over 500 software titles available for digital download.

    "Protexis catalog is one of the fastest growing digital software catalogs ever, and were continuing to gain momentum on a daily basis, said Karl Hirsch, CEO of Protexis. Protexis is now able to offer online retailers a superior selection of software titles and unparalleled offerings of relevant titles ranging from gaming to antivirus to tax software titles, added Hirsch.

    The RED (Retail Electronic Distribution) Digital Software Catalog currently includes titles from over 335 recognized software publishers including ACD Systems, Activision, Alpha Software, Avanquest, Broderbund, Computer Associates (CA), DivX Networks, Enterbrain, H&R Block, Iolo, Nero, OfficeWork Software, ParetoLogic, PCTools, Riverdeep and others. Titles from the catalog are currently available for sale and immediate digital fulfillment at www.Tigerdirect.com, Microsofts www.windowsmarketplace.com (search on keyword Protexis), and PCClubs www.clubit.com, with several additional retailers soon to be added.

    Software publishers interested in adding their titles to the catalog, and online retailers interested in accessing the catalog, can do so at http://www.protexis.com/services.htm.

    Protexis enables open, neutral and efficient networks for online digital content distribution. By providing a self-serve, efficient and highly economic infrastructure for content publishers to connect with online retailers, Protexis is opening up digital distribution, and helping achieve a more efficient and economic eco-system for the delivery of digital content. With RED, content publishers can upload and manage all of their titles and merchandising data and choose from a growing network of online retailers to immediately market their titles, thus instantly expanding their reach online while receiving trusted, real-time, third-party verification. RED also allows online retailers to instantly enter the digital distribution arena, while maintaining their customer relationships through a seamless, integrated single shopping experience sending revenue to their own top line.

    Exceeding five hundred titles available for digital download in our catalog is an exciting step, and it is important that publishers and retailers know that this is the beginning of a true leveling of the playing field for the channel to finally participate in, and realize the full economic benefit of, electronic software distribution, stated Hirsch. The volume, variety and quality of software titles we offer is getting to be impressive and quite competitive, added Hirsch.

    About Protexis

    Protexis is the leader in digital content distribution for retailers. The companys patented REDSM system enables the first and only open, neutral and efficient network for online digital content distribution. Protexis brings retailers and publishers together, giving them trusted control, to reach an expanded global community of millions of customers, efficiently and securely. Protexis currently serves large online retailers and over 2,750 software publishers. The company holds a total of six (6) issued and 11 pending United States and international patents, and continues to focus on increasing its portfolio of intellectual property. Protexis is privately held, with headquarters in Vancouver, British Columbia, and offices in Seattle. For more information, please visit www.protexis.com.

    RED is a service mark of Protexis.

  • NPD: 72% of U.S. Plays Games; Online Gaming 'Still Relatively Small'

    NPD: 72% of U.S. Plays Games; Online Gaming 'Still Relatively Small'

    Gaming continues to grow in importance, but online gaming is still small compared to offline gaming, new NPD research has found. More data points within...

    According to The NPD Group's new report, "Online Gaming 2008," which used data from an online survey of 20,240 NPD Consumer Panel members, the percentage of people that play games in the U.S. has risen from 64 percent in 2006 to 72 percent in 2007. And more than half of these players go online to play.

    Unsurprisingly, the PC remains the dominant platform for online gaming. 90 percent said they use a PC to play games online, 19 percent said they use a video game console or portable and three percent use a cell phone. On the console side, the Xbox 360 (thanks to its popular Xbox Live service) was found to be used the most for online gaming. 50 percent said they use the 360, and these 360 owners also spend the most time per week using their 360s to play games online; this is followed by PC and PS3 owners.

    In general, however, online gaming is still a relatively small slice of how gamers spend their time. A small group of hardcore gamers (13 percent of online gamers) spend 20 hours or more per week on online gaming. NPD said that 33 percent of portable online gamers, 29 percent of console online gamers and 13 percent of PC online gamers are in this heaviest online gaming group.

    "Despite the buzz in the industry regarding online gaming, it is still relatively small compared to offline gaming," commented Anita Frazier, industry analyst, The NPD Group. "There is still a large, untapped market for gaming in general and online gaming in particular."

    Interestingly, NPD also found that online gaming is largely driven by kids. 40 percent of online gamers are ages 2-17, and within this group kids ages 6-12 are particularly prominent. NPD said that kids ages 2-12 are driving more than 25 percent of online gaming, while the 18- 24-year-old demographic only comprises 10 percent of online gaming.

    The NPD also pointed out that multiple console ownership in the current console lifecycle is currently very low; just three percent said that they own two of the three systems (Xbox 360, PS3, Wii). Two percent said they own all three.

    via gamedaily

  • eBay Partner Network migrating from CJ

    eBay Partner Network migrating from CJ

    Dear Jason Kiwaluk,

    We are excited to announce that eBay’s new global affiliate platform, the eBay Partner Network, is now live and ready for registration, beginning today April 1st – so register now and start migrating your links from CJ to the new platform!

    During April 2008, you can receive an additional 5% bonus for all traffic tracked through eBay Partner Network in April 2008 (bonus applicable to traffic sent to Half.com and US, UK, Australia, Canada, Italy, India and Spain eBay sites). The sooner you migrate, the more you’ll earn! Just:

    Register at https://www.ebaypartnernetwork.com and confirm your registration via an e-mail you will receive

    Obtain your new links in the “tools” tab, then update your eBay links on your websites with the new code. See our migration guide for more details: http://www.ebaypartnernetworkblog.com/english/ebay-partner-network-migration-guide/

    Enter your payment and tax information in the “accounts” tab

    You will continue to have access to your Commission Junction account immediately post launch. However, please plan to complete your migration to the eBay Partner Network by May 1st, 2008 as we anticipate access to parallel reporting to discontinue shortly thereafter.

    The team is also introducing two new ways to help us stay in better touch with you:

    Our new eBay Partner Network Blog (http://www.ebaypartnernetworkblog.com/): The new blog will be the place to go to get the latest news and information about the program.

    New Discussion Boards (http://forums.ebay.com/db2/forum.jspa?forumID=1000000047): We are also launching a new community board for our new platform, where you can ask questions and help each other grow. Please check it out!

    The new eBay Partner Network has an expanded set of banners, tools, and creatives. These include a new set of geographically targeted banner ads that will send your global traffic to the right global eBay sites around the world and can in many cases improve your conversion rates. Check out the “tools” tab in eBay Partner Network.

    Questions?

    Take a look at our cool new video tutorials for help! http://eyeview.vo.llnwd.net/o23/eBay/FullMode/Player/Player.html?Video=1&Lang=EN.

    Check out the latest post on our blog on how to get started step-by-step on eBay Partner Network: http://www.ebaypartnernetworkblog.com/english/getting-started/

    Or visit the HELP section of eBay Partner Network, where there are links in each topic where you can ask questions to our dedicated support team.

    Thanks for being a valued partner. We’re excited for a successful transition, and the opportunity to grow your business through even more innovation, information and communication moving forward!

    Sincerely,

    eBay’s Affiliates Managers

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