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  • There Are Now More Free Apps For Android Than For The iPhone

    There Are Now More Free Apps For Android Than For The iPhone

    App store analytics provider Distimo today published itslatest report, once again zooming in on the pricing of mobile applications across a variety of platforms. We got an exclusive early look at the new report.

    According to Distimo, Google’s Android Market currently offers 134,342 free applications for download, while Apple’s App Store for iPhone offers 121,845 free applications.

    The number of paid applications available in Android Market, in contrast, is about one-third of the total number of paid applications available in the Apple App Store for iPhone.

    According to Distimo’s data, the App Store for iPhone remains the largest store in terms of all applications available, although it was among the slowest growing mobile applications stores in terms of relative growth in March 2011.

    The Apple App Store for iPad grew by 12 percent last month to 75,755 applications, of which 34,120 are designated for iPad only. The total number of available iOS applications now equals – a whopping – 367,334.

    Distimo observes that applications for the iPad have become more expensive over time, while other application stores have trended in the opposite direction. The proportion of applications featuring in-app purchases has apparently decreased over time as well.

    Interestingly, Distimo expects Android Market to become the largest store in terms of number of applications in about five months from now, provided current grow rates across all different application stores are somewhat maintained.

    When that happens – not if – Android Market will trump the App Store for iPhone and iPad, Windows Phone 7 Marketplace, BlackBerry App World and Nokia Ovi Store in size (in that order).

    Distimo also forecasts RIM’s BlackBerry App World to double in size over a six-month period and likely surpass Nokia’s Ovi Store in size by the end of May 2011. A couple of months later, even Windows Phone 7 Marketplace will be bigger than the Ovi Store, the company adds.

  • Square iPhone payment system demo

    Square iPhone payment system demo

    I first heard of the Square iPhone payment system last summer when it was being tested at Self Edge NY. At the time, I thought it was a pretty great idea for a mobile checkout system that’s easy to set up and even easier to carry around with you and accept payments with plastic. Since then, the folks behind Square have really refined the system and are now offering the option to use it on your iPad.

    If you haven’t checked out this tiny but useful add-on for your iPhone or iPad yet, watch the really neat demo video below that explains how it works and why you might want to give it a try. In terms of demo videos, I love how Square put theirs together.

  • If you want to really keep up with Childish Gambino, www.IAMDONALD.com is the place

    If you want to really keep up with Childish Gambino, www.IAMDONALD.com is the place

    Tickets will go on sale next week...

    16-Apr Ames, IA - Iowa State Center

    18-Apr Boulder, CO - Fox Theatre

    19-Apr Salt Lake City, UT - Vertigo at the Complex

    21-Apr Seattle, WA - Neumos

    22-Apr Vancouver, BC - The Rio Theatre

    23-Apr Portland, OR - Aladdin Theater

    26-Apr Solana Beach, CA - Belly Up

    27-Apr Los Angeles, CA - The Music Box (Henry Fonda Theatre)

    28-Apr San Francisco, CA - The Fillmore

    30-Apr Las Vegas, NV - Hard Rock Café

    2-May Dallas, TX - The Loft

    3-May Houston, TX - Warehouse Live Studio

    4-May Austin, TX - Emo's Alternative Lounge - Outside

    6-May Atlanta, GA - Variety Playhouse

    8-May Washington, DC - Black Cat

    9-May Baltimore, MD - Rams Head Live

    10-May New York, NY - The Bowery Ballroom

    11-May Philadelphia, PA - Theatre of Living Arts

    13-May Boston, MA - Paradise Rock Club

    14-May Brooklyn, NY - Music Hall of Williamsburg

    16-May Toronto, ONT - The Opera House

    17-May Detroit, MI - Magic Stick

    18-May Chicago, IL - Park West

    19-May Minneapolis, MN - Varsity Theater

  • Apple Clamps Down On Incentivized App Downloads

    Apple Clamps Down On Incentivized App Downloads

    Bad news for Tapjoy, Flurry, and numerous other mobile advertising platforms that cater to iOS developers: Apple is clamping down on incentivized downloads. In other words, it’s now much harder to buy yourself popularity on the App Store. Developers who submit applications with these offer walls are having their applications rejected, on the grounds that they are violating section 3.10 of the developer guidelines (printed below).

    If you’ve used many iPhone apps, there’s a good chance you’ve come across an incentivized download offer. These usually say something like “Install one of these apps, and you’ll get ten free gold coins!”, giving you a chance to acquire whatever virtual goods or currency you’re after without having to shell over real cash. And the process is as easy as they come: tap on one of the promoted applications, download and install it, then open it once, and you’re ten gold coins richer.

    It’s a win-win situation for developers. The application that’s being promoted pays a fee to Tapjoy or one of its competitors, and the application that features the offer gets a cut. But these offers have apparently caused headaches for Apple.

    Incentivized app installs are used on such a large scale that they are likely impacting the coveted Top Apps listings — pay a lot of money for a bunch of promotions, and you may be able to get your app in the top 10 on launch day. Hitting those lists leads to a huge surge in downloads that can make the initial promotional investment well worth it. In other words, they give well-funded developers a way to nearly guarantee traction (at a cost).

    Apple also probably doesn’t like these systems because it doesn’t get a cut. Unlike in-app purchases, for which Apple gets 30% of every transaction, all of the money in these systems changes hands behind the scenes, between the developers and offer distributors.

    Apple’s clampdown is a big deal because incentivized downloads have become a big business, and plenty of big-name iOS developers have integrated incentivized downloads into their applications, including Tapulous (maker of Tap Tap Revenge), Groupon, Playdom, and Pinger (which has a massively successful free texting/voice app). Tapjoy just raised $21 million, and there’s little doubt the success of their system played a big part in that.

    It’s no coincidence that the news comes just a day after reports that Apple is now using different algorithms to decide how applications are ranked (and is presumably placing a higher emphasis on metrics other than downloads).

    It isn’t particularly surprising that Apple is shutting this down, but the fact that it’s happening now, as opposed to months ago when these offers first took off, must be infuriating to developers and advertising platforms alike. Apple has to approve every application on the App Store, so it’s been aware of these offers from day one. And it’s not like Tapjoy and its ilk have been keeping them a secret, either.

    Tapjoy says it was given no advance notice about the apparent shutdown.

    Here’s Tapjoy’s statement on the news:

    As you may have heard, a number of applications submitted for update have very recently been rejected from the Apple App Store based on the fact that they were running incentivized app installs within their apps. This is something new from Apple and we, along with every partner we’ve talked to, were unaware of this prior to these notices of rejection. Like many application developers, we have reached out directly to Apple and look forward to clarification.

    To be clear, there is no new Apple policy that we are aware of. It seems there may be a new interpretation of the existing 3.10 clause, which is a bit surprising, as Tapjoy, AdMob, iAd, Flurry, W3i and others all power various forms of app install advertising. Many of the brands that promote their apps via Tapjoy also do the same on other major ad networks across the mobile advertiser ecosystem, and all of the apps we promote on iOS are Apple-approved. 3.10 reads:

    3.10: Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program

    Unfortunately, we believe much of this is caused by misconceptions around pay-per-install, the free-to-play model, cross-app promotion and their collective value to the ecosystem. We believe there are significant benefits to the advertiser (only pay for what you get), the publisher (monetize users who otherwise wouldn’t pay), and perhaps most importantly to the users, who not only get to discover new, exciting applications, but receive what is essentially a coupon for ad-funded virtual currency inside one of their favorite apps. All of this, of course, adds up to value for Apple as well, by creating a viable and thriving ecosystem.

    Tapjoy has been and continues to be very supportive of the Apple app ecosystem, and we were not surprised about the Top Free & Paid rankings algorithm changes – we’re all for incremental changes that add to the user experience and keep the environment dynamic. But banning the largest and most effective channel for application distribution, engagement and monetization has a significant and long-term negative impact on the user experience, developer innovation and advertiser utility.

    As the market leader in application distribution and monetization of free-to-play games, Tapjoy is currently coordinating with a number of our developer partners, as well as others in the market, to get a clear understanding of the issues and to continue to partner with Apple to meet their needs, along with those of app advertisers, developers and users.
  • Across Mobile Device Market, Apple’s iOS Dominates Android

    Across Mobile Device Market, Apple’s iOS Dominates Android

    Some new data points that belie Android’s mounting gains in the mobile device market: Though it may be the leading smartphone OS in the United States, Android is not the leading mobile device OS. That honor belongs to Apple’s iOS.

    According to new data from comScore MobiLens, Android has an installed user base of 23.8 million across smartphones and tablets. Which is far smaller than that of iOS, when you count the iPhone, iPad, and iPod touch. Taken together, those three devices are used by some 37.8 million people–59 percent more than the number using Android.

    “These data clearly illustrate the Apple ecosystem extends far beyond the iPhone,” says comScore SVP Mark Donovan. “Though it’s frequently assumed that the Apple user base is composed of dedicated Apple ‘fanboys,’ there’s not a tremendous amount of overlapping mobile device access among these users. This of course has significant implications for the developer community as they consider the market potential in developing applications for different mobile platforms.”

    The lesson here: Smartphone market share and platform market share are not equivalent. via ATD

  • Childish Gambino – The Longest Text Message

    Childish Gambino – The Longest Text Message

    Childish Gambino Childish Gambino   The Longest Text MessageProbably most recognized from his recent gig of hosting MTV’s 2011 Woodie Awards, Donald Glover alias Childish Gambino released a track entitled “The Longest Text Message”. The track, which is not mixed nor mastered, was reportedly written and recorded while he was drunk. “The Longest Text Message” was produced by Ludwig Goransso. Not bad for a actor turned rapper, take a listen for yourself!

    Childish Gambino - The Longest Text Message by Hypetrak

    Signed, Brandon McDowell via StupidDope

  • Who will profit from NFC, mobile payments?

    Who will profit from NFC, mobile payments?

    We've been talking about mobile payments gaining U.S. traction for years, but it's been during only the past few weeks that there's been a stampede of activity signaling that the fight for dominion over mobile payments is about to begin.

    What makes the topic such a tangle is the fact that the term "mobile payments" can mean anything from NFC (near-field communication) technology at the cash register or bus stop to paying for items with a smartphone app.

    Related links
    How mobile payments will work (FAQ)
    Four types of mobile payment
    Samsung, Visa to give NFC payments a boost
    Mobile phone e-wallets get closer to reality
    What needs to happen before the iPhone gets NFC

    Who profits?

    For each of the four main categories of mobile payments there's a crowd of players big and small with plans for making money through your phone. Mobile phone carriers, credit card companies, and third-party sluggers, like Google and PayPal, all gain--either through selling hardware, or through transaction fees and revenue-sharing.

    Banks: As with credit cards, banks can extend lines of credit to individuals for NFC and other mobile-payment use.

    Credit card companies: When mobile payments start catching on, consumers will depend less on credit cards and more on NFC chips in their phones for approving digital deductions from their bank accounts while at a register. If Visa and MasterCard can give their mobile apps traction, they can keep money flowing through their channels while keeping it away from new contenders.

    Samsung Nexus S

    The Nexus S was the first Android phone to ship with an embedded NFC chip.

    Terminal makers: Someone has to make the boxes that sit at cash registers and on bus poles, and make it possible in general to make payments with a wave of your phone. VeriFone made its name with credit card and ATM terminals at supermarkets and department stores, but scores of others aim to profit as well. VeriFone and Google have reportedly partnered to create NFC-capable point-of-cale terminals in New York and San Francisco.

    Device manufacturers: If you build it with NFC chips, it will sell. Google's Nexus S phone is already NFC-enabled, as is newcomer Nokia Astound. Microsoft will reportedly incorporate compatible software in its Windows Phone OS, and there are plenty of indicators that iPhones will also get these chips. According to Forrester Research, manufacturers expect to ship at least 40 million NFC-enabled devices in 2011 globally.

    Carriers: Mobile purchasing is convenient, and phones with NFC chips inside can help attract and keep customers. That's just one part of the equation. AT&T, Verizon, and T-Mobile have banded together to form the Isis mobile-payment network, which also includes an incentive element, with deals and coupons. Sprint is apparently also hatching its own plan to partner with deal-makers.

    E-commerce players: Google, Amazon, eBay (PayPal), and other online sellers with their own payment structure can hope to extend their services to the mobile space. Amazon is considering its role with NFC, according to one report. Another report points to Google working on an Android solution with MasterCard. PayPal will also be extending its mobile presence, CNET learned. PayPal already has various mobile apps for peer-to-peer money transfers as well.

    Coupon and daily deal providers: Software makers already got the ball rolling with apps that scan loyalty cards and other bar codes (like the Groupon app) in exchange for goods. As people grow accustomed to using a phone instead of a card for buying goods and services, deal makers and advertisers will be able to expand.

    Merchants: Merchants themselves have much to gain. For example, they can take advantage of coupons and impulse buys to drive sales at brick-and-mortar shops and stalls.

    What next?

    There are financial gains in store for players across the field, if they can make their solutions stick. But experts so far agree that it will take significant infrastructure investments and consumer campaigns to make mobile payments mainstream. For NFC payments in particular, we'll need to see more phones come embedded with chips, and we'll get there. Next, we'll need one or two far-reaching systems in enough urban centers to make NFC payments as natural as swiping your ATM card at the grocery store (our NFC field test here).

    Although NFC is short-range (about 4 inches) and encrypted, security and privacy concerns are another potential hurdle for widespread adoption. Yet, given the recent swell of interest from companies with means like Google and Visa, mobile payments will reach a tipping point where they become an inevitability.

    Read more: http://www.cnet.com/8301-17918_1-20049894-85.html#ixzz1Ix9KXKRv
  • Kogi Korean BBQ

    Kogi Korean BBQ

    Kogi Korean BBQ is a fleet of five fusion food trucks in Los Angeles famous both for their combination of Korean with Mexican food and also for their reliance on Internet technology, especially Twitter and Youtube, to spread information about their offerings and locations.[1] Its owner/founder, Mark Manguera, a Filipino-American, married into a Korean family and was inspired to combine Mexican and Korean food as a result.[2] The food truck has won much recognition, including a Bon Appétit Award in 2009 and "Best New Chef" for Roy Choi by Food & Wine in 2010, the first for a food truck.[3][4] It was also recognized as one of the Top 5 Food Trucks in the U.S. by gayot.com.[5]

  • A Year of Holmes & Co.

    A Year of Holmes & Co.

  • Dish Network to buy Blockbuster for $228 million

    Dish Network to buy Blockbuster for $228 million

    Blockbuster has finally found a suitor.

    Dish Network announced today that it will be acquiring the movie rental chain for $228 million. The satellite provider participated in a bankruptcy court auction for Blockbuster, making a winning bid of $320 million. With adjustments for cash and inventory, the companies agreed on the final price.

    After failing to see the changing times and allowing Netflix's DVD-By-Mail service to grow under its nose, Blockbuster was met by significant challenges in the rental space. In 2009, a little over a year after it tried to acquire Circuit City for $1 billion, Blockbuster was forced to close nearly 1,000 of its then 7,000 stores. The company hoped that the closures would help it return to profitability, but the efforts failed. Last year, Blockbuster was delisted from the New York Stock Exchange because of its low share price.

    In September, Blockbuster was finally forced to file for Chapter 11 bankruptcy with the U.S. Bankruptcy Court. The company said at the time that it hoped to reduce its $1 billion in debt to $100 million. It offered noteholders equity in the company in exchange for relief on its outstanding debt.

    Dish's winning bid for Blockbuster came less than a couple months after the rental company was courted by a "stalking horse" bidder. The rental chain said at the time that Cobalt Video Holdco offered management $290 million for its U.S. and international operations. The companies agreed to an asset-purchase agreement, which is apparently voided now that Dish has won the auction.

    Though Dish didn't say what its plans are for Blockbuster, the company's executive vice president of sales, marketing and programming, Tom Cullen, was quick to acknowledge in a statement that the rental chain "faces significant challenges." Dish's overall goal, he said, is to "re-establish Blockbuster's brand as a leader in video entertainment."

    Dish Network expects the Blockbuster deal to close in the second quarter, pending bankruptcy court approval.

    Dish declined to comment further on the acquisition. Blockbuster has not immediately responded to request for comment.

    Read more: http://news.cnet.com/8301-13506_3-20051170-17.html#ixzz1ImnxfzLQ
  • Start Up e-Commerce Provider Launches No-cost Online Store Platform

    Start Up e-Commerce Provider Launches No-cost Online Store Platform

    nuluBay, Inc. is launching an e-Commerce platform that offers their customers a free shopping cart solution. The company’s mission is to enable business owners to sell their products online at no cost - nuluBay.com.

    nuluBay, Inc., a shopping cart and online business provider, today announced the launch of its free e-commerce platform. This launch is the first step for allowing small business owners to sell their products online for free. Features of the shopping cart include:

    1. 1,000 products
    2. Unlimited content pages
    3. Product search
    4. Product Image Magnifier
    5. Administrative Console that allows:
    5 a. View Orders
    5 b. Add/Update Products
    5 c. Add/Update Taxes
    5 d. Add/Update Shipping Cost
    6. Customer Search
    7. No Software installation needed.

    How does nuluBay e-Commerce work?
    1. Your e-Commerce Sign Up Process
    1 a. Sign up as a nuluBay customer
    1 b. Set up your nuluBay online store
    2. Your Client Shopping Process
    2 a. Have your clients shop at YourName.nuluBay.com
    3. Your eCommerce Order Management Process
    3 a. Log into your online store's administrative panel
    3 b. View your clients' orders
    3 c. Retrieve your clients' credit cards (You are responsible for charging clients' credit cards)
    3 d. Ship your products

    How secure is my data on nulubay's e-Commerce platform?
    1. Your data is kept on secured servers
    2. Your clients' credit card and passwords are encrypted on our servers for an extra layer of protection
    3. When your clients transmit their credit card information all communication is over (https) Secure Socket Layer
    4. Just because we are offering free eCommerce, that does not mean we are compromising on quality or security
    5. For more specific questions click e-Commerce questions

    This service is provided to nuluBay merchants with no advertisement or hidden costs. Read more about nuluBay’s e-Commerce solution.

  • Mountain Media Launches Payment Solution for SaaS-Models -- Integrates with Maintenance Partner’s Asset Management Software for Online Availability

    Mountain Media Launches Payment Solution for SaaS-Models -- Integrates with Maintenance Partner’s Asset Management Software for Online Availability

    SaaS-based companies can now offer customers seamless online payment, recurring billing and online subscription management for software products through Mountain Media’s integrated solution

    Mountain Media, a national ecommerce solution provider and Maintenance Partner, a Software as a Service (SaaS) company providing organizations with a software solution to track, manage, and maintain valuable assets announced today that the companies have launched an integrated solution to make Maintenance Partner’s Asset Management Software available for online subscription.

    Maintenance Partner’s Asset Management Software is a web-based maintenance management solution that uses the most advanced technology available to help organizations improve their asset utilization, enhance asset reliability and availability, reduce maintenance costs, extend the useful life of assets, and increase the return on investment for maintenance-worthy items.

    Mountain Media’s “Mountain Commerce” platform is a comprehensive ecommerce solution for businesses looking to sell products or services on the Web. In addition to providing payment gateway and order management services, the platform is a content management system for easy website updating. The company’s recent custom-built integration for Maintenance Partners allows them to now offer SAAS-modeled companies the ability to sell their services online, automatically build subscriptions and implement recurring billing.

    “Success isn’t just about having the right software -- Something that we think we’ve accomplished with Maintenance Partner, it is about taking the complications out of asset management” said LeAnn Leon, Managing Director of Maintenance Partner. She also stated; “it is also requiring that every step of our implementation process be as automated as possible including the ability to purchase our software online and for that process to seamlessly build a subscription and license for our users. This is the piece that Mountain Media was able to build for us through the integration with their Mountain Commerce platform.”

    Through this new integration, customers can purchase Maintenance Partner software online, upgrade an existing subscription, and review details about each offered software module. Mountain Media’s process then sends critical data to Maintenance Partner’s servers via an xml file containing all the info they need to process the order and create a customer license. Subsequently, an email notification is sent to the user providing them with their purchase info and access to Maintenance Partner’s implementation wizard. After completing the wizard, a customer can then log into their account and view their asset data and software tutorials.

    Mountain Media plans to implement the solution for other SaaS modeled companies while helping them reduce the cost associated with selling their services online by up to 67% when compared to other online payment systems.

    For additional information on Mountain Commerce or other Mountain Media products or services, visithttp://www.mountainmedia.com.

    via PRWeb

  • More Foreign Brands Use China's Taobao for E-commerce

    More Foreign Brands Use China's Taobao for E-commerce

    More foreign brands like Adidas and Gap are expanding their reach into China's market by tapping the user base of the country's largest online retailer Taobao.com.

    Taobao, launched in 2003, has risen to dominate China's online retail market, with more than 370 million users, according to the Chinese company. The site's vast customer base has made it a far-reaching marketplace for Western brands wanting to sell to Chinese consumers, Taobao reports.

    "We've definitely seen increasingly more interest from overseas companies exploring Taobao Mall as an avenue to reach Chinese consumers, particularly those residing beyond Beijing and Shanghai," said Taobao spokeswoman Justine Chao. About half of all transactions on Taobao come from areas outside of China's major cities.

    Taobao Mall, the company's business-to-consumer platform, currently has more than 30,000 brands. While a majority of the brands are domestic, some well-known international brands have decided to set up their own online stores on Taobao Mall.

    The latest company has been U.S. clothing retailer Gap, which launched its own Taobao Mall store last week. Gap decided to do so, even as it launched its own Chinese e-commerce site in November.

    "We are launching on Taobao to expand our reach to Chinese consumers given Taobao is the most trafficked e-commerce site in China," Gap said in an e-mailed statement. "Our presence on Taobao is complementary to our own e-commerce site, which is doing well, along with our stores."

    A few other major brands with online stores on Taobao Mall include Levi's, Samsung and Uniqlo. Last August, sportswear manufacturer Adidas also established an online store on Taobao Mall, making it the company's sole e-commerce provider in China.

    In an e-mailed statement, Adidas said while most of its sale still come from its storefronts in China, the companies online sales in the country has seen "rapid growth."

    "(Taobao) allows us to reach millions of consumers in a very direct way, many of whom we could have difficulty reaching through brick-and-mortar storefronts," Adidas said. "The decision was also an acknowledgement that Chinese consumers are increasingly turning to the Internet to do their shopping."

    Taobao, which started as a consumer-to-consumer platform, rose to the top of the China's online retail market after beating out e-commerce rivals like eBay in the country. The company launched its Taobao Mall platform in 2008 as a way to expand into China's growing business-to-consumer (B2C) market.

    China's B2C market is expected to reach a total sales value from $15 billion in 2010 to $99.5 billion in 2013, according to Beijing-based research firm Analysys International. Taobao Mall currently has the largest share of China's B2C market at 28.5 percent.

    While partnering with Taobao can come with opportunities, launching a store on the site can also present challenges, according to Bestseller, a Danish clothing company that owns brands such as Vero Moda and Jack & Jones. Bestseller currently has 4,000 stores in 300 cities in China, but has also set up an online store on Taobao Mall.

    The company said that part of the motivation to launch a store on Taobao was to stop the selling of counterfeit goods on the site, according to Dan Friis, Co-CEO of Bestseller China. He added that there are still many merchants on Taobao selling counterfeit products using the company's brand names.

    "They have done a lot (to reduce the counterfeit products sold on the site), but they themselves don't actively try to reduce that," he said. "We had to push them and work with them everyday, to achieve this. We can do this because we are a very strong organization in China. Brand owners who don't have a big business, who don't have the buying power, they cannot control this. It takes a lot of energy. It really does."

    Bestseller hasn't been the only one to point out the problem. A U.S. government report recently called Taobao a "notorious market" for allowing its merchants to sell counterfeit goods. The report, however, noted that Taobao was making "significant efforts" to stop the illegal activities.

    Although Taobao has been a positive company to work with, Friis also added that Bestseller's e-commerce sales through its Taobao store are still insignificant and haven't generated any major profits. Taobao's use of low price points and discounted goods were one reason behind this, he added.

    "Taobao's low prices make up a very high share (of their sales). We are doing some lower prices, but we need to work very hard to raise prices. It's not a mature platform. China is quite different from Europe and the U.S," Friis said. Taobao responded by saying that the pricing problem is a business issue that exists everywhere. Companies using Taobao also exercise full control over their products' prices. Taobao also noted that it has stepped up its efforts in the last year to stop the sale of counterfeit products on the site. In 2010, the company removed 14 million product listings. Taobao has also launched a "covert buying operation" to purchase and examine suspected counterfeit products to check if they are genuine. So far, 586 sellers have been penalized in the operation, Chao said. via PCWorld


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